PB Idaho

Rally scoring • Target 11, 15, 17, 19, 21, or 25 • Win by 1 or 2

NEW Format

MLP-style rally ladder for one round or a full session

Play one 3-game round or continue through multiple rounds with rally scoring to your chosen target (11, 15, 17, 19, 21, or 25), optional win-by-2, rotating partners, ladder movement, and cumulative stats. PBIdaho.com is free to use, free to register, has no ads, and lets Idaho hosts create and share tournament sessions from any phone or desktop.

To register for a specific MLP event, use the share code from the host.

Rules Summary

  • Target score: choose 11, 15, 17, 19, 21, or 25. Win by 1 (default) or win by 2.
  • Rally scoring: every rally earns a point (optional — can disable).
  • No side-out scoring: if serving team misses, opponents get the point.
  • Starting positions: players choose their own starting positions. Partners may stay consistent for the game.

Serving

  • Rally scoring: every rally awards one point to the rally winner.
  • Serving order: teams may decide their serving order before each game.
  • Simple flow: no traditional side-out-only scoring is used.

Partner Rotation

Game 1P1 + P4 vs P2 + P3
Game 2P1 + P3 vs P2 + P4
Game 3P1 + P2 vs P3 + P4

Movement

  • After each round: players are ranked and reassigned to courts.
  • Top group: best 4 players go to the top court.
  • Ladder flow: next 4 go to the next court, continuing downward.

Movement Modes & Basis

Movement Mode controls the sort formula used to rank players:

  • Excel Points / KOTC Points (default): Ranks by total points scored first. Matches the spreadsheet-style MLP KOTC sheet behavior. Court and seed are used as tie-breakers only.
  • Non-weighted Differential: Ranks everyone globally by point differential first, then wins and points scored, regardless of starting court. More aggressive movement.
  • Weighted Ladder: Court level matters first, then round performance. Players climb or drop based on results, but higher courts retain value. Best for next-week seeding continuity.

Movement Basis controls which stats are used as the data source:

  • Previous Round Only (default): Next courts are built from the last completed round's results only. Overall Session Stats is a leaderboard only.
  • Overall Session Standings: Next courts are built from cumulative totals across all rounds. The Overall leaderboard directly drives court assignment.

Stats Tracked

  • Rounds played, games played, wins, losses, points for, and points against.
  • Point differential, average differential per game, current court, and best court reached.
  • Court movement history, biggest win margin, and biggest loss margin.
  • Final ranking by wins, then point differential, then points for.

Players

  • Supports 4, 8, 12, 16, 20, and 24 players.
  • Player count must be divisible by 4.
  • 20 players create 5 ranked courts.
  • Supports custom Court Start # labels.